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Ba Offline
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Default Brenak Campaign Characters - 03-10-2006, 07:04

Roman also was unable to post his second character. Here it is.

Name: Szazzkur
Gender: Male
Race: Drazai
Alignment: Lawful Good
Class/Level: Wizard/1


Physical Description:

Age: 21 Size: Small

Height:3'7 Weight: 48 lb

Skin: Dark Bronze Eyes: Green
Crest: Blue


Stats:

Strength 9 (-1)
Dexterity 18 (+4)
Constitution 13 (+1)
Intelligence 20 (+5)
Wisdom 14 (+2)
Charisma 15 (+2)


Total Hit Points: 5
Armor Class: 15
Touch AC: 15
Flat-footed: 11


Initiative modifier: +4= +4 [dexterity]
Fortitude save: +1
Reflex save: +4
Will save: +4 (+2 Confusion)
Grapple check: -5


Light load: <30lb
Medium load: 31-60lb
Heavy load: 61-90lb
Lift over head: 90lb
Lift off ground: 180lb
Push or drag: 450lb


Languages: Common, Draz, Draconic, Dwarven, Abyssal, Gnome, Terran



Feats:
Scribe Scroll
Eschew Materials


Class Features

Summon Familiar


Skills:

Appraise Int 5 = 0+5
Balance Dex 4 = 0+4
Bluff Cha 2 = 0+2
Climb Str 1 = 0-1+2
Concentration Con 5 = 4+1
Craft(Armorsmithing) Int 9 = 4+5
Craft(Any) Int 5 = 0+5
Decipher Script 9 = 4+5
Diplomacy Cha 2 = 0+2
Disguise Cha 2 = 0+2
Escape Artist Dex 4 = 0+4
Forgery Int 5 = 0+5
Gather Information Cha 2 = 0+2
Heal Wis 2 = 0+2
Hide Dex 8 = 0+4+4
Intimidate Cha 2 = 0+2
Jump Str -3 = 0-1-2
Knowledge (Arcana) 9 = 4+5
Knowledge (Dungeoneering) 6 = 1+5
Knowledge (Religion) 6 = 1+5
Knowledge (Planes) 7 = 2+5
Knowledge (Architecture and Engeineering) 6 = 1+5
Knowledge (Geography) 6 = 1+5
Listen Wis 2 = 0+2
Move Silently Dex 4 = 0+4
Perform (Any) Cha 2 = 0+2
Profession (Scribe) 4 = 2+2
Ride Dex 4 = 0+4
Search Int 5 = 0+5
Sense Motive Wis 2 = 0+42
Sleight of hand Dex 4 = 0+4
Spot Wis 2 = 0+2
Survival Wis 2 = 0+2
Swim Str -1 = 2-1
Tumble Dex 4 = 0+4
Use Rope Dex 4 = 0+4

* = check penalty for wearing armor

WEAPONS

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]

Spells Per Day:
3 0-Level
3 1-Level

ARMOUR
None



Drazai

*Small Size.
*Base speed 20 feet.
*Low-light Vision
*+2 craft checks involving metal.
*+2 racial bonus on climb checks.
*+2 Racial bonus vs. Confusion.
*Claws (unarmed attacks do slashing damage)
*Spell-like Abilities: Detect Magic and Amanuensis 1/day, Caster Level 1st Light 3/day, Caster Level 1st
*Automatic Language: Common and Draz. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
*Favored Class: Wizard



Szazzkur's Equipment:

Weapons / Armor / Shield (from above)--------2.5 lb
Crossbow bolts (quiver of 10) x 4 (40) --------- 1 lb
Backpack------------------------------------------- 8 oz
Bedroll---------------------------------------------- 1 lb, 4 oz
Blanket, Winter----------------------------------- 12 oz
Scroll case----------------------------------------- 8 oz
Flint and Steel-------------------------------------- **
Ink Vial--------------------------------------------- 1 oz
Ink Pen--------------------------------------------- **
Book (Spell book)---------------------------------- 4 lb
Parchment Sheets (8)------------------------------ **
Belt Pouch------------------------------------------- 2 oz
Rations (5 days)------------------------------------ 1 lb, 4 oz
Water Skins (2)-------------------------------------- 2 lb
Artisan Tools---------------------------------------- 5 lb

Total ------------- 18 lbs, 15 ounces


Spellbook: Leather Cover, Linen Paper, Slipcase, 4lb, 3 Hardness, 3HP, 13/100 pages full.

Spells:
Level 0: Read Magic, Arcane Mark, Resistance, Detect Magic, Touch of Fatigue.

Level 1: Grease, Mage Armor, Summon Monster I, Expeditious Retreat, Sleep, Magic Missile, Shield, Fist of Stone.

PP: 0 GP: 8
SP: 1 CP: 0


More about Szazzkur:

Born and raised in the cavern city of Tranmitz, Szazzkur was a gifted child. As he grew in age, it became apparent that the young Drazai was capable of grasping even the most abstract and difficult concepts with amazing ease.
He spent his time either in the various schools and libraries of the clan, studying any topic and reading any book that caught his eye, or in his father's forge, who was one of the clan's few armorsmiths. Like most Drazai, Szazzkur regarded arms and armor to be a waste of metal, but he understood that such waste was sometimes required for the survival of the clan.

Szaz's studies eventually shifted from the mundane to the arcane, and to the even stranger tomes that tried to impart to the reader an understanding of the planes. Szaz, who was working as a scribe at the time to fund his fervent searches for knowledge, decided that the mundane world was not enough for him. He knew where he had to go to continue his quest.

He applied to the Academy of Magic, and was accepted almost immediately. He showed an aptitude for both the arcane and divine forms of magic, as well as interest in both. When his apprenticeship was over, Szaz decided to go seek knowledge in far lands, as he felt that his clan halls had little more to offer him.

He would join the airship expedition, he decided, and perhaps learn things in the lands beyond the sea that no other Drazai had learned before.


Szazzkur stands slightly taller than his species' average height at 3' 7". He has green eyes, a blue crest, and dark bronze scales. He is kind-hearted and gentle, and sees violence as a last resort, but when he has set his mind to it, though, he does not shirk from it.

Szazzkur believes that law and order are the cornerstones of any society, and he abhors chaos and injustice.
He sees the world as a puzzle box, that can be opened if one but has the right tools.

He knows little of dwarves, and cares little for them, but he has learned to treat them with more than disdain after his meetings with a few of those who worked on the airship project. Not all dwarves, he decided, were greedy wastrels of metal. Some could perhaps be redeemed.

Last edited by Hsing; 03-12-2007 at 12:32. Reason: fix codes after Board update
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Default Brenak Campaign Characters - 03-10-2006, 18:20

garner didn't want his characters posted at all, but as ba made a critical typo when doing so, garner will be taking the summon monster III wand all the way to the bank.


"If I wanted to read Wuthering Heights, I'd shoot my self."
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Default Brenak Campaign Characters - 03-10-2006, 22:34



Finally, my background story... well, most of it.


Silja Viskinnar comes from a family of itinerant workers; no nomads with tradition, only cheap labourers that had been moving around all the time for generations, and usually died young. There were several loose clans meeting then and again on the road, and sometimes exchanging news, or children among them, depending on where the best employment for them was to be expected. Never having enough of anything, her people took what they could get their hands on without getting in too much trouble. All the children learnt hard work, and quite some tricks early on. Silja has neither fond nor traumatic memories of those days. When she was offered to be taught a trade that might open a few more doors into the future, she still took the chance: An elder brother of hers, whom she barely remembered and who was a soldier for Telmath by now, saw her potential, mainly her talent not to be seen at all, and introduced her to his superiors. Silja worked as and was educated to be a scout – freelance to be allowed to stay a civilian, but committing herself for the next three years.
When those three years were over, she was generally interested to see as much of the world as possible, as well as to find out what to do with her skills in the long run. Another three years down the road, she’s still unsure of what her place in the world would be, and still eager to find out.
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Default Brenak Campaign Characters - 03-10-2006, 23:27

Fixed. And Garner's stats are posted because Ba is holding everyone to the same standards. Others were required to post their stats, therefore Garner's stats will be no different.
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Default Brenak Campaign Characters - 03-11-2006, 14:43

but that's the second time ba said summon monster III, so garner assumes ba meant summon monster III now.


"If I wanted to read Wuthering Heights, I'd shoot my self."
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Default Brenak Campaign Characters - 03-11-2006, 17:24

Very well, it is a wand of summon monster III. Unfortunately, it's underpowered. Instead of summoning a creature from the Summon Monster III list, it can only summon a creature from the Summon Monster II list, or 1d3 of the Summon Monster I list. Pity, that.

Last edited by Hsing; 03-12-2007 at 12:33. Reason: fix codes after Board update
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Default Brenak Campaign Characters - 03-11-2006, 20:43

don't make me shove that wand up your hobbit hole.


"If I wanted to read Wuthering Heights, I'd shoot my self."
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Default Brenak Campaign Characters - 03-30-2006, 22:57

The dork that is me has uploaded a rough sketch of Silja in my personal album.
Long live photoshop.
http://www.terrypratchettbooks.org/g...amp;pic_id=121
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Default Brenak Campaign Characters - 04-02-2006, 14:29

Good sketch, Hsing.


Anticipate charity by preventing poverty. - Rabbi Moshe ben-Maimon
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Default Brenak Campaign Characters - 04-05-2006, 21:43

Thanks. :-)
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Default Brenak Campaign Characters - 09-21-2006, 17:31

Here be character stats, description and history to follow.

Name: Tygan
Gender: Male
Race: Half-orc
Alignment: Lawful Neutral
Class/Level: Monk Level One


Physical Description
Age: 19
Size: Med
Height: 6’6”
Weight: 350 lb
Skin: Greyish
Eyes: Black
Hair: Black

Stats
STR 17 (+3)
DEX 17 (+3)
CON 15 (+2)
INT 12 (+1)
WIS 16 (+3)
CHA 13 (+1)

Total Hit Points: 10
Speed: 30ft
Armour Class: 16
Touch AC: 16
Flat-footed AC: 13

Initiative modifier: +3
Fortitude save: +4
Reflex save: +5
Will save: +5
Grapple check: +3


Languages:
Common, Drazai, Draconic

Class Features:
Flurry of Blows
Unarmed Strike

Feats:
Improved Unarmed Strike
Stunning Fist
Leap of the Heavens (PHB II, p80)

Special Abilities:
Darkvision (60ft)
Fast Healing – 3 pts per 2 lvls per night

Skills:
Appraise: 1 = 1+0
Balance: 5 = 3+2
Bluff: 1 = 1+0
Climb: 4 = 3+1
Concentration: 2 = 2+0
Craft: 1 = 1+0
Diplomacy: 1 = 1+0
Disguise: 1 = 1+0
Escape Artist: 3 = 3+0
Forgery: 1 = 1+0
Gather Information: 1 = 1+0
Heal: 3 = 3+0
Hide: 3 = 3+0
Intimidate: 3 = 1+0+2 (Racial bonus)
Jump: 7 = 3+4
Knowledge (Arcana): 1 = 1+0
Knowledge (Religion): 1 = 1+0
Listen: 7 = 3+4
Move Silently: 4 = 3+1
Profession (Herder): 4 = 3+1
Ride: 3 = 3+0
Search: 1 = 1+0
Sense Motive: 3 = 3+0
Spot: 6 = 3+3
Survival: 3 = 3+0
Swim: 3 = 3+0
Tumble: 7 = 3+4
Use rope: 3 = 3+0


Attacks:
Unarmed Strike:
Attack bonus +3, Damage 1d6+3, Critical x2, Bludgeoning (Treat as armed)

Flurry of Blows:
+1/+1, 1d6+3, x2, B (Full round action)

Quarterstaff:
+3 or +1/+1, 1d6+3, x2, B

Sling:
+3, 1d4+3, x2, Range 50ft, B

NO ARMOUR


Equipment:

Light load: 86lb or less
Medium load: 87-173 lb
Heavy load: 174-260lb
Lift over head: 260lb
Lift off ground: 320lb
Push or drag: 1300lb

Backpack, 2 lb
Bedroll, 5 lb
Belt pouch, 8 oz
10 sling bullets, 5 lb
Waterskin, 4 lb
1 x trail rations, 1 lb
Sack, 8 oz
Flint & steel, -
3 x torches, 3 lb

TOTAL WEIGHT: 21 lb, light load

PP: 0 GP: 4
SP: 0 CP: 0


Edit by garner: Grace left off a language.


Mrs G
The Garner who cares.

Last edited by Hsing; 03-12-2007 at 12:37. Reason: fix codes after Board update
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