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The Terry Pratchett Unseen Message Board welcomes visitors to the Discworld, Terry Pratchett Novels and literary enthusiasts. |
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Roman also was unable to post his second character. Here it is.
Name: Szazzkur Gender: Male Race: Drazai Alignment: Lawful Good Class/Level: Wizard/1 Physical Description: Age: 21 Size: Small Height:3'7 Weight: 48 lb Skin: Dark Bronze Eyes: Green Crest: Blue Stats: Strength 9 (-1) Dexterity 18 (+4) Constitution 13 (+1) Intelligence 20 (+5) Wisdom 14 (+2) Charisma 15 (+2) Total Hit Points: 5 Armor Class: 15 Touch AC: 15 Flat-footed: 11 Initiative modifier: +4= +4 [dexterity] Fortitude save: +1 Reflex save: +4 Will save: +4 (+2 Confusion) Grapple check: -5 Light load: <30lb Medium load: 31-60lb Heavy load: 61-90lb Lift over head: 90lb Lift off ground: 180lb Push or drag: 450lb Languages: Common, Draz, Draconic, Dwarven, Abyssal, Gnome, Terran Feats: Scribe Scroll Eschew Materials Class Features Summon Familiar Skills: Appraise Int 5 = 0+5 Balance Dex 4 = 0+4 Bluff Cha 2 = 0+2 Climb Str 1 = 0-1+2 Concentration Con 5 = 4+1 Craft(Armorsmithing) Int 9 = 4+5 Craft(Any) Int 5 = 0+5 Decipher Script 9 = 4+5 Diplomacy Cha 2 = 0+2 Disguise Cha 2 = 0+2 Escape Artist Dex 4 = 0+4 Forgery Int 5 = 0+5 Gather Information Cha 2 = 0+2 Heal Wis 2 = 0+2 Hide Dex 8 = 0+4+4 Intimidate Cha 2 = 0+2 Jump Str -3 = 0-1-2 Knowledge (Arcana) 9 = 4+5 Knowledge (Dungeoneering) 6 = 1+5 Knowledge (Religion) 6 = 1+5 Knowledge (Planes) 7 = 2+5 Knowledge (Architecture and Engeineering) 6 = 1+5 Knowledge (Geography) 6 = 1+5 Listen Wis 2 = 0+2 Move Silently Dex 4 = 0+4 Perform (Any) Cha 2 = 0+2 Profession (Scribe) 4 = 2+2 Ride Dex 4 = 0+4 Search Int 5 = 0+5 Sense Motive Wis 2 = 0+42 Sleight of hand Dex 4 = 0+4 Spot Wis 2 = 0+2 Survival Wis 2 = 0+2 Swim Str -1 = 2-1 Tumble Dex 4 = 0+4 Use Rope Dex 4 = 0+4 * = check penalty for wearing armor WEAPONS Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing] Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing] Spells Per Day: 3 0-Level 3 1-Level ARMOUR None Drazai *Small Size. *Base speed 20 feet. *Low-light Vision *+2 craft checks involving metal. *+2 racial bonus on climb checks. *+2 Racial bonus vs. Confusion. *Claws (unarmed attacks do slashing damage) *Spell-like Abilities: Detect Magic and Amanuensis 1/day, Caster Level 1st Light 3/day, Caster Level 1st *Automatic Language: Common and Draz. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. *Favored Class: Wizard Szazzkur's Equipment: Weapons / Armor / Shield (from above)--------2.5 lb Crossbow bolts (quiver of 10) x 4 (40) --------- 1 lb Backpack------------------------------------------- 8 oz Bedroll---------------------------------------------- 1 lb, 4 oz Blanket, Winter----------------------------------- 12 oz Scroll case----------------------------------------- 8 oz Flint and Steel-------------------------------------- ** Ink Vial--------------------------------------------- 1 oz Ink Pen--------------------------------------------- ** Book (Spell book)---------------------------------- 4 lb Parchment Sheets (8)------------------------------ ** Belt Pouch------------------------------------------- 2 oz Rations (5 days)------------------------------------ 1 lb, 4 oz Water Skins (2)-------------------------------------- 2 lb Artisan Tools---------------------------------------- 5 lb Total ------------- 18 lbs, 15 ounces Spellbook: Leather Cover, Linen Paper, Slipcase, 4lb, 3 Hardness, 3HP, 13/100 pages full. Spells: Level 0: Read Magic, Arcane Mark, Resistance, Detect Magic, Touch of Fatigue. Level 1: Grease, Mage Armor, Summon Monster I, Expeditious Retreat, Sleep, Magic Missile, Shield, Fist of Stone. PP: 0 GP: 8 SP: 1 CP: 0 More about Szazzkur: Born and raised in the cavern city of Tranmitz, Szazzkur was a gifted child. As he grew in age, it became apparent that the young Drazai was capable of grasping even the most abstract and difficult concepts with amazing ease. He spent his time either in the various schools and libraries of the clan, studying any topic and reading any book that caught his eye, or in his father's forge, who was one of the clan's few armorsmiths. Like most Drazai, Szazzkur regarded arms and armor to be a waste of metal, but he understood that such waste was sometimes required for the survival of the clan. Szaz's studies eventually shifted from the mundane to the arcane, and to the even stranger tomes that tried to impart to the reader an understanding of the planes. Szaz, who was working as a scribe at the time to fund his fervent searches for knowledge, decided that the mundane world was not enough for him. He knew where he had to go to continue his quest. He applied to the Academy of Magic, and was accepted almost immediately. He showed an aptitude for both the arcane and divine forms of magic, as well as interest in both. When his apprenticeship was over, Szaz decided to go seek knowledge in far lands, as he felt that his clan halls had little more to offer him. He would join the airship expedition, he decided, and perhaps learn things in the lands beyond the sea that no other Drazai had learned before. Szazzkur stands slightly taller than his species' average height at 3' 7". He has green eyes, a blue crest, and dark bronze scales. He is kind-hearted and gentle, and sees violence as a last resort, but when he has set his mind to it, though, he does not shirk from it. Szazzkur believes that law and order are the cornerstones of any society, and he abhors chaos and injustice. He sees the world as a puzzle box, that can be opened if one but has the right tools. He knows little of dwarves, and cares little for them, but he has learned to treat them with more than disdain after his meetings with a few of those who worked on the airship project. Not all dwarves, he decided, were greedy wastrels of metal. Some could perhaps be redeemed. |
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garner didn't want his characters posted at all, but as ba made a critical typo when doing so, garner will be taking the summon monster III wand all the way to the bank.
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Very well, it is a wand of summon monster III. Unfortunately, it's underpowered. Instead of summoning a creature from the Summon Monster III list, it can only summon a creature from the Summon Monster II list, or 1d3 of the Summon Monster I list. Pity, that.
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The dork that is me has uploaded a rough sketch of Silja in my personal album.
Long live photoshop. http://www.terrypratchettbooks.org/g...amp;pic_id=121 |
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Here be character stats, description and history to follow.
Name: Tygan Gender: Male Race: Half-orc Alignment: Lawful Neutral Class/Level: Monk Level One Physical Description Age: 19 Size: Med Height: 6’6” Weight: 350 lb Skin: Greyish Eyes: Black Hair: Black Stats STR 17 (+3) DEX 17 (+3) CON 15 (+2) INT 12 (+1) WIS 16 (+3) CHA 13 (+1) Total Hit Points: 10 Speed: 30ft Armour Class: 16 Touch AC: 16 Flat-footed AC: 13 Initiative modifier: +3 Fortitude save: +4 Reflex save: +5 Will save: +5 Grapple check: +3 Languages: Common, Drazai, Draconic Class Features: Flurry of Blows Unarmed Strike Feats: Improved Unarmed Strike Stunning Fist Leap of the Heavens (PHB II, p80) Special Abilities: Darkvision (60ft) Fast Healing – 3 pts per 2 lvls per night Skills: Appraise: 1 = 1+0 Balance: 5 = 3+2 Bluff: 1 = 1+0 Climb: 4 = 3+1 Concentration: 2 = 2+0 Craft: 1 = 1+0 Diplomacy: 1 = 1+0 Disguise: 1 = 1+0 Escape Artist: 3 = 3+0 Forgery: 1 = 1+0 Gather Information: 1 = 1+0 Heal: 3 = 3+0 Hide: 3 = 3+0 Intimidate: 3 = 1+0+2 (Racial bonus) Jump: 7 = 3+4 Knowledge (Arcana): 1 = 1+0 Knowledge (Religion): 1 = 1+0 Listen: 7 = 3+4 Move Silently: 4 = 3+1 Profession (Herder): 4 = 3+1 Ride: 3 = 3+0 Search: 1 = 1+0 Sense Motive: 3 = 3+0 Spot: 6 = 3+3 Survival: 3 = 3+0 Swim: 3 = 3+0 Tumble: 7 = 3+4 Use rope: 3 = 3+0 Attacks: Unarmed Strike: Attack bonus +3, Damage 1d6+3, Critical x2, Bludgeoning (Treat as armed) Flurry of Blows: +1/+1, 1d6+3, x2, B (Full round action) Quarterstaff: +3 or +1/+1, 1d6+3, x2, B Sling: +3, 1d4+3, x2, Range 50ft, B NO ARMOUR Equipment: Light load: 86lb or less Medium load: 87-173 lb Heavy load: 174-260lb Lift over head: 260lb Lift off ground: 320lb Push or drag: 1300lb Backpack, 2 lb Bedroll, 5 lb Belt pouch, 8 oz 10 sling bullets, 5 lb Waterskin, 4 lb 1 x trail rations, 1 lb Sack, 8 oz Flint & steel, - 3 x torches, 3 lb TOTAL WEIGHT: 21 lb, light load PP: 0 GP: 4 SP: 0 CP: 0 Edit by garner: Grace left off a language. The Garner who cares. |
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