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Mock battles -
09-06-2005, 23:00
natural 1s are a part of the game, as much as natural 20s.
the key to handling combat, be it in a game or even real life, is to keep your cool and stay level headed. because we're dealing with a fantasy game, playing characters who should know much more about the nuances of fighting than we do, it's fine that we take time to talk about what's going on and, out of character, work on group strategies and tactics.
it's part of the learning and tutorial process.
i was looking through a demo game from 2004 earlier today, and it suggests that you keep combat down to the bare bones for new players. i think it might be a little late for that, but since we're not in person and can't use miniatures around the same group table, we're going to have to try and teach ourselves the game as best we can. some mock battles are probably the best way to go.
at this rate, i dont think we'll have time to do any before sunday, unless people want to make themselves available on saturday during the day. therefore, i'd like to know what people think of using this sunday as strictly a combat tutorial session?
we can split it up into separate groups, use premade characters (i'll throw some together), and just practice the basics and experiment a bit with the more complex rules.
"If I wanted to read Wuthering Heights, I'd shoot my self."
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