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Default CoC - Investigator roll-up and Fleshing Out - 12-20-2007, 19:17

Right, it took me ages to type all of that rule-thread stuff in, but at least now I remember it better. If anything is unclear, ask me here, or during the game itself when a situation that requires aid presents itself.

This topic is for any pre-game discussions on your characters, but I also expect that you use email, PM, and MSN to contact me at any time, because not everything is good to discuss on this thread. For example, I expect to discuss your character background and history privately before it is approved and posted here.

Your character can be from any reasonable origin, but discuss detailed professions (as described in the Keeper's Guide to the 1920s) with me before choosing them. I have deliberately omitted Wealth from the Rules thread because I have decided that the current financial status of your investigators will not depend on a standard random die-roll. Plot-driven or profession-driven constraints will apply, depending on how you plan out your investigators, and I will inform you of your finances once the character is fleshed out.

Also, for story-related reasons, aim for your character to live and work in Boston, Massachusetts, or in the nearby environs, at least for the time period just before the game starts. Only describe events leading up to 1921 for your characters. The interval between 1921 and 1922 may or may not be filled up by me, for story purposes. Our first scenario will be set in 1922.

For the stats, roll 4d6 five times for STR, CON, DEX, POW, and APP. In each case, ignore the sum, drop the lowest d6 die, and note the value.

For EDU, roll 4d6 in a clearly separate position or with a distinct notation, drop the lowest die, and add 3. Note this value.

For INT and SIZ, roll 3d6, ignore the lowest, and replace it with a 6. Note
the values.


This is your first set. If you think that it is truly bad, you may re-roll it two more times, but be advised that once you do this, the result is final. You can't change back to the previous set if your next set is worse, so think carefully before discarding one.

Once you pick a final set and choose which number goes to which characteristic, you may shift 3 points from one characteristic to another. You may repeat this procedure twice (note for those who read the version of the rules thread before the edit, yes, it was changed).

The code for stat rolls should look similar to this:

Code:
[rollv=1] 4d6 [/rollv]
[rollv=2] 4d6 [/rollv]
[rollv=3] 4d6 [/rollv]
[rollv=4] 4d6 [/rollv]
[rollv=5] 4d6 [/rollv]

[rollv=EDU] 4d6 [/rollv]

[rollv=1] 3d6 [/rollv]
[rollv=2] 3d6 [/rollv]
Only without the spaces. An example set looks like this:


Anticipate charity by preventing poverty. - Rabbi Moshe ben-Maimon
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Default 12-20-2007, 19:18

1 - (4d6)[6][1][5][6](18)
2 - (4d6)[3][5][1][1](10)
3 - (4d6)[6][3][6][4](19)
4 - (4d6)[3][6][2][3](14)
5 - (4d6)[4][5][5][2](16)

EDU - (4d6)[6][3][5][6](20)

1 - (3d6)[4][5][1](10)
2 - (3d6)[5][6][2](13)


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Default 12-20-2007, 19:27

The result gives us 17, 9, 15, 12, and 14 for the first five characteristics, 17+3 = 20 for EDU, along with 4+5+6 = 15 and 5+6+6 = 17 for the last two.

These are good numbers. Very good numbers, in fact. Don't mess such numbers up by re-rolling them, because you're likely to get a couple of characteristics of 3-7 for your bother. Investigators with such low characteristics can be fun to play though, so consider keeping them.

Before re-rolling a set, consult me. I won't deny you the chance outright, but you're still better off discussing the matter with me before doing it.


Now, I don't expect investigator creating to start fully until a week or two have passed (you all have some reading to do, after all), but feel free to prove me wrong.


Anticipate charity by preventing poverty. - Rabbi Moshe ben-Maimon
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Default 12-22-2007, 23:18

1 - (4d6)[3][5][1][1](10)
2 - (4d6)[1][5][2][1](9)
3 - (4d6)[4][6][6][5](21)
4 - (4d6)[4][4][3][6](17)
5 - (4d6)[3][5][4][4](16)

EDU - (4d6)[3][5][4][1](13)

1 - (3d6)[3][1][6](10)
2 - (3d6)[6][2][3](11)


"If I wanted to read Wuthering Heights, I'd shoot my self."
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Default 12-22-2007, 23:25

Str 9
Con 8
Dex 17
Pow 14
App 13

Edu 15

Int 15
Siz 15

... ehhh...


"If I wanted to read Wuthering Heights, I'd shoot my self."
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Default 12-22-2007, 23:26

1 - (4d6)[4][6][2][6](18)
2 - (4d6)[4][3][1][6](14)
3 - (4d6)[6][4][1][6](17)
4 - (4d6)[3][2][1][6](12)
5 - (4d6)[6][4][2][3](15)

EDU - (4d6)[3][5][6][3](17)

1 - (3d6)[4][1][2](7)
2 - (3d6)[3][6][1](10)


"If I wanted to read Wuthering Heights, I'd shoot my self."
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Default 12-22-2007, 23:33

Str 16
Con 13
Dex 16
Pow 11
App 13

Edu 17

Int 12
Siz 15

goddamnit, so close and yet so far. roman, can i please speak with you about shuffling some of those numbers?


"If I wanted to read Wuthering Heights, I'd shoot my self."
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Default 12-23-2007, 00:25

Quote:
Originally Posted by Roman_K View Post
This is your first set. If you think that it is truly bad, you may re-roll it two more times, but be advised that once you do this, the result is final. You can't change back to the previous set if your next set is worse, so think carefully before discarding one.

Once you pick a final set and choose which number goes to which characteristic, you may shift 3 points from one characteristic to another. You may repeat this procedure twice (note for those who read the version of the rules thread before the edit, yes, it was changed).
This section has now been pointed out to Garner. Roman, if we keep rolling out stats in this thread, it's going to take forever and a lot of space. Are you averse to us rolling with physical dice and a witness?


Mrs G
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Default 12-23-2007, 00:33

Nothing to see here.


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Last edited by Buzzfloyd; 12-23-2007 at 00:36. Reason: Stupid code doesn't work in edited posts, stupid me forgot to take out spaces first time, grumble, grumble.
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Default 12-23-2007, 00:36

1 - (4d6)[6][1][4][3](14)
2 - (4d6)[6][3][1][2](12)
3 - (4d6)[3][2][4][6](15)
4 - (4d6)[4][2][4][6](16)
5 - (4d6)[3][3][4][5](15)

EDU - (4d6)[1][4][1][1](7)

1 - (3d6)[6][5][6](17)
2 - (3d6)[2][1][4](7)


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Default 12-23-2007, 00:41

OK, assuming I read your instructions correctly, Roman, I can assign the first five to whichever stat I want? Also, when shifting points from one characteristic to another, you said this may be repeated twice - do you mean it can be done a total of 2 or 3 times?


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Default 12-23-2007, 01:11

Str 13
Con 13
Dex 14
Pow 16
App 11

Edu 18

Int 16
Siz 12


okay, having had things pointed out to me, the above stand as my stats. I've shifted two points out of dex, one each into Edu and Int.

will flush out some character specifics later.


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Default 12-23-2007, 01:16

Quote:
Originally Posted by Garner View Post
having had things pointed out to me
Goyim McNoread.


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Default 12-23-2007, 01:22

Garner, be on MSN tomorrow.

Grace, this thread was actually *meant* to be cluttered. ;-)
Also, I think that as each set takes 1-2 posts, it isn't that much of a mess, really. If you want though, we could do this on AIM. I prefer seeing the rolls myself (and being in the capacity to give advice on the spot).

Regarding characteristics, the results of the first five rolls are spread amoung the abovementioned five stats (STR, CON, DEX, POW, APP) in whichever way you want. The same method applies to the last two rolls and the two related stats (INT, SIZ). Only EDU is a static roll, made specifically for that characteristic.

On shifting points: you may shift points up to two times, each time shifting 1-3 points from one characteristic to another.


Anticipate charity by preventing poverty. - Rabbi Moshe ben-Maimon
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Default 12-23-2007, 01:27

Garner, nevermind about being on MSN, it would seem that your problem was a much simpler one. ;-)

Stats approved.

And now, I sleep.


Anticipate charity by preventing poverty. - Rabbi Moshe ben-Maimon
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