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Default CoC - Investigator roll-up and Fleshing Out - 12-20-2007, 19:17

Right, it took me ages to type all of that rule-thread stuff in, but at least now I remember it better. If anything is unclear, ask me here, or during the game itself when a situation that requires aid presents itself.

This topic is for any pre-game discussions on your characters, but I also expect that you use email, PM, and MSN to contact me at any time, because not everything is good to discuss on this thread. For example, I expect to discuss your character background and history privately before it is approved and posted here.

Your character can be from any reasonable origin, but discuss detailed professions (as described in the Keeper's Guide to the 1920s) with me before choosing them. I have deliberately omitted Wealth from the Rules thread because I have decided that the current financial status of your investigators will not depend on a standard random die-roll. Plot-driven or profession-driven constraints will apply, depending on how you plan out your investigators, and I will inform you of your finances once the character is fleshed out.

Also, for story-related reasons, aim for your character to live and work in Boston, Massachusetts, or in the nearby environs, at least for the time period just before the game starts. Only describe events leading up to 1921 for your characters. The interval between 1921 and 1922 may or may not be filled up by me, for story purposes. Our first scenario will be set in 1922.

For the stats, roll 4d6 five times for STR, CON, DEX, POW, and APP. In each case, ignore the sum, drop the lowest d6 die, and note the value.

For EDU, roll 4d6 in a clearly separate position or with a distinct notation, drop the lowest die, and add 3. Note this value.

For INT and SIZ, roll 3d6, ignore the lowest, and replace it with a 6. Note
the values.


This is your first set. If you think that it is truly bad, you may re-roll it two more times, but be advised that once you do this, the result is final. You can't change back to the previous set if your next set is worse, so think carefully before discarding one.

Once you pick a final set and choose which number goes to which characteristic, you may shift 3 points from one characteristic to another. You may repeat this procedure twice (note for those who read the version of the rules thread before the edit, yes, it was changed).

The code for stat rolls should look similar to this:

Code:
[rollv=1] 4d6 [/rollv]
[rollv=2] 4d6 [/rollv]
[rollv=3] 4d6 [/rollv]
[rollv=4] 4d6 [/rollv]
[rollv=5] 4d6 [/rollv]

[rollv=EDU] 4d6 [/rollv]

[rollv=1] 3d6 [/rollv]
[rollv=2] 3d6 [/rollv]
Only without the spaces. An example set looks like this:


Anticipate charity by preventing poverty. - Rabbi Moshe ben-Maimon
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