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Default Beyond the Horizon (Brenak Campaign) - 03-16-2006, 11:13

The captain nods to Corben. "A good answer, lad. This will be something different for all of us. Stand fast, think clear, and it'll be profitable too. Oh, call me Captain. Sir's a bit too military for me. We aren't navy, no matter what those silkshirts say."

He turns to the drazai. "There's a lot to learn on this trip, starting on whether or not this ship'll stay in the air more'n a league. But what the hell, life's an adventure."

To the dwarf, he says, "Anyone can carry an axe, Hanro. We'll see how well you can use it when the time comes."

At the elf's response, he says, "It'll be that... Let's call you Faddy. Never met an elf whose name weren't as long as the Walker's beard."

Then Bedge speaks up. "A sailing man, are you? Well, that brings up another point. You'll all be expected to pull your weight on board this ship. When you hear an order, you'll snap to you, or else we'll know the reason why. Still, it's good to know we have a... sailing man with us." The captain smiles knowingly at the half-elf. "And you are right about the Morningdark. There's not a better ship in the world, you can lay to that. Though, this isn't quite her maiden voyage. She's been at sea near as long as I have. Pride of Endrok, she is. They've changed her a bit, put their magic in her, but it's the same ship underneath it all."

To Goryn, he gives a nod of his head. "Well, I guess you have to do what the gods say. That's why I follow Baralos." He touches the silver anchor. "Old Seasalt might send storms or fair wind, but at least he doesn't send orders." He grins. "That's what captains are for."

"And what's this, two more lookin' for new things? Ha! Careful, friends, or they'll start thinking we're explorers, and not cautious businessmen." He laughs, and then reaches for a trunk that was under his desk. "Got somethings for you, lads. From the halls of Trenmitz to the merchant's guild of Endrok, to you."

To the half-orc priest and the young artificer, he handed wands, each with a thin strip of parchment around them. The one handed to the half-orc was made of oak, and had a stone at the end carved in the shape of a bee. The one handed to Dom was made of pinewood, with runes carved along its length. "These're for you. This one is for bringing creatures to do what you tell them. The other fires some sort of bolt of acid or somesuch. The words are on the parchment. Point, concentrate, and say the word." When Dom takes his, he can feel the buzz of power.

He pulled out a set of leather armor with metal studs set into it, and handed it to the half-elf, and then gave the elven ranger a chain shirt. "You never know what you'll find when we land. This is special armor, to keep your hide intact long enough for you to report back to me."

He pulled out a sword over four feet long that glowed faintly orange, and handed it to the swordsman. "This sword's bespelled to cut straight, but magic will only get you so far. You'll have to have skill behind it."

To the dwarf, he gave a shield. "This will help keep you from getting too banged up if you meet with someone unfriendly."

He pulled out a flask of a clear fluid. "Swallow this, and no one can see you. Careful, though. It only lasts a few minutes, and you can't attack anyone, so be careful."

To the drazai, he hands a scroll. "There are some spells on there. You're a smart lad, so I'm sure you won't need to bother the ship's wizard in figuring them out."

He gestured to the door. "You'll be wanting to store your gear. Anything you won't have on your person, check with the bo'sun, Terug. He's a half-orc, one eye, and he'll probably be talking with First Mate Orgul. You'll be sleeping in the foc's'le, unless you want to sleep on deck. Meals are when the bell rings, keep out of the way until you're ordered, and try not to fall overboard."
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