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Default Brenak Campaign Characters - 02-19-2006, 18:33

Name: Hanro Warpacer Gender: Male

Race: Dwarf Alignment: Neutral Good


Physical Description:

Age: 57 Size: Medium

Height: 4' 3" Weight: 200 lb

Skin: Yellow Eyes: Dark Brown

Hair: Brown, Curly, Thick Beard


Stats:

Strength 17 (+3)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 11 (+0)
Charisma 10 (+0)


Total Hit Points: 12
Speed: 20 feet
Armor Class: 20 = 10 +5 [chainmail] +3 [shield+1] +2 [dexterity in armor]
Touch AC: 12
Flat-footed: 18


Initiative modifier: +2= +2 [dexterity]
Fortitude save: +4= 2 [base] +2 [constitution]
Reflex save: +2= 0 [base] +2 [dexterity]
Will save: 0= 0 [base] +0 [wisdom]
Attack (handheld): +4= 1 [base] +3 [strength]
Attack (unarmed): +4= 1 [base] +3 [strength]
Attack (missile): +3= 1 [base] +2 [dexterity]
Grapple check: +4= 1 [base] +3 [strength]


Light load:76 lb. or less
Medium load:77-153 lb.
Heavy load:154-230 lb.
Lift over head:230 lb.
Lift off ground:460 lb.
Push or drag:1150 lb.


Languages: Common, Dwarven, Drazai, Goblin



Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]

Chainmail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

Heavy Steel Shield +1 [+3 AC; max dex +2; check penalty -1; hp 20; 15 lb. , Magical]


Feats:
Weapon Focus (Waraxe, Dwarven)
Endurance

Skills:

Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 5 = +3 +2
Concentration Con 2 = +2
Craft(Gemcutting) Int 5 = +2 +3
Craft(Any) Int 2 = +2
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 0 = +0
Hide Dex* 2 = +2
Intimidate Cha 4 = +0 +4
Jump Str* 0 = +3 +3 -6 [speed 20]
Listen Wis 0 = +0
Move Silently Dex* 2 = +2
Perform(Sing) Cha 1 = +0 +1(2)
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 0 = +0
Spot Wis 0= +0
Survival Wis 0 = +0
Swim Str** 3 = +3
Use Rope Dex 2 = +2
Knowledge(Religion) Int 1= +2 +1(2)

* = check penalty for wearing armor

Craft >=5 ranks gives +2 on related appraise checks.


Dwarf:
• +2 constitution / -2 charisma (already included)
• Can move 20 feet even if in heavy armor
• Darkvision (see 60 feet in pitch-dark)
• Stonecunning (+2 on searching stone, intuit depth)
• +4 to avoid being bullrushed while standing on ground
• +2 racial bonus on saves vs. poison
• +2 racial bonus on saves vs. spells / spell-like abilities
• +1 racial bonus to hit orcs and goblinoids
• +4 dodge bonus on AC against giants
• +4 stability bonus to avoid being tripped/bull rushed standing on ground
• +2 racial bonus on appraise checks if stone/metal
Fighter:
• Bonus Feats (already included)


Hanro Warpacer's Equipment:

Weapons / Armor / Shield (from above) -------- 67 lb
Crossbow bolts (quiver of 10) x 2 (20) ------- 2 lb
Backpack ---------- 2 lb
Bedroll ---------- 5 lb
Rations (1 day) x5 -------- 5 lb
Waterskin ---------- 4 lb
Artisan tools ------------- 5 lb
Pouch, Belt --------------- 3 lb
Sword, Short -------------- 2 lb
Flint and Steel -----------------


Total ------------- 95 lb


PP: 0 GP: 0
SP: 4 CP: 0


More about Hanro Warpacer:

Born and raised in the halls of Clan Thunderaxe, Hanro grew up in a society that was too rigid and too stiff for his liking. He was a playful lad, always interested in mischief, harmless as it was, and earned the disfavor of the his father, a gemcutter and merchant in his trade. Though his father would have preferred the lad to follow in his footsteps, or at least learn a proper trade, Hanro had other ideas. Hanro was far more interested in the outdoors, in travel in the mountains of his Clan. It was there that he had met half-orc mercenaries, and learned of their ways.


One day, an unfamiliar dwarf, old and scarred, in battered and rusty armor, spiked and covered with grime, entered the secluded halls of the Clan. The older dwarves appeared to know him, and a few of the older warriors greeted him warmly. Hanro followed them to the tavern, and listen to them discussing old times, and mainly old battles. The unknown dwarf appeared to be interested solely in those, remembering the most grisly scenes of his past with amazing detail. Hanro had heard the boasting of warriors before, and learned that most was but overblown tales, but here he saw none of the usual signs. The old warriors of the Clan appeared to listen to his words with interest, even awe, and Hanro had never seen them look at any dwarf in that manner before.

The ale was flowing that evening, and soon the stories became more and more graphic, with the newcomer occasionally slurring due to the truly gargantuan amounts of drink he had consumed. When Hanro was sure that the dwarf was going to collapse, he suddenly jumped on the table, spilling ale and breaking jugs with his heavy feet.

And then he began to sing.

It was a ballad, though not as good or well-constructed or well-sung as of the true ballad-singers of the Clan. It was a ballad of blood, of battle, of the swing of the axe and the cleaving of the flesh. Of the fall of the foe and the rage. It was there and then that Hanro first heard of a Battlerager, and realized exactly what the dwarf singing in a drunken slur was.


The next day, Hanro inquired further about the 'visiting' Battlerager, as he first thought of him, and was told, to his unending surprise, that the Battlerager was of the Clan. He was Vargo Thighsmasher, and he had left decades ago to pay some obscure debt to a human friend. He was the last Battlerager the Clan had, though the situation was different once. Once, the Thighsmasher family was a family of many dwarves, all trained in the way of the Battlerager from generation to generation. Slowly, the family diminished, and fewer and fewer members of the Thighmasher family survived long enough to start a family, or cared to start one.

Hanro, now decided fully on his course of action, asked for directions to Vargo's abode, where he found the old dwarf scraping off rust from his ghastly armor. With the innocence of youth, Hanro asked to be trained in the ways of the Battlerager.

He was met with a laugh.

It was a difficult path to become a Battlerager, he was told, and it would take much experience in combat to even start on the path, much more than what little Hanro possessed. Vargo was willing, though, to train the young and enthusiastic dwarven youth in the ways of war.

Years passed. Vargo wasn't the best of teachers, always too gruff and too easy to give up on what he considered an inadequate pupil, but Hanro was always eager to learn, always eager to become better than he was. In the end, the old Battlerager was satisfied. He told Hanro that he had given him all that he could give, and that now he had to go and earn the practical experience that could not be taught.

Hanro decided to join an expedition his Clan was organizing along with the Drazai Clan Tranmitz. He had seen them over the past few years, coming and going, busy in their secret project. Hanro viewed them with distrust, as he was taught to, but the fact that his own Clan had reached and agreement with these Drazai, and even joined them on some peculiar venture was something that he did not understand. The project was recently unveiled, an airship that was to rival the transport services of the dragons. There was an expedition planned, nothing much beyond a venture to discover new land and trade.

It was a place to start.



Personality: Hanro is kindhearted, and has a mischievous streak in him left over from his younger days, though he has learned to accept the necessity of law and order in a society. He is thoughtful, though sometimes too quick to react.


Goals: Hanro is interested in adventure, in seeing new lands and in learning the ways of battle. He wishes to eventually become a Battlerager and restore that order to his Clan.


edit: Updated the character, made a few changes in selections. For those wanting a bit more ease with the character sheet generation, this site could help: Javascript D&D 3.5 Character Generator


Anticipate charity by preventing poverty. - Rabbi Moshe ben-Maimon

Last edited by Hsing; 03-12-2007 at 12:23. Reason: fix codes after Board update
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